Are 3D Displays Finally Real?

Take a spinning mirror, a high speed camera, and a couple  of ingenious students. What do you get?



About 8 years ago students at the Graphics Lab at USC created a low cost way to display 3D objects.

The system works by projecting high-speed video onto a rapidly spinning mirror. As the mirror turns, it reflects a different and accurate image to each potential viewer. The rendering algorithm can recreate both virtual and real scenes with correct occlusion, horizontal and vertical perspective, and shading.

The cool thing about this display is its:
  • autostereoscopic – requires no special viewing glasses
  • omnidirectional – generates simultaneous views accomodating large numbers of viewers
  • interactive – can update content at 200Hz

For more information on the display: Head to USC’s website to check it out

Innovating The Game of Sports


You could say Basketball is one of the biggest spectator sports in America if not the world. Yet over the years the NBA has always tried to stay in the now. Trying to create  new types of marketing and advertising to really get the crowd into the game. A problem that the teams are having is whether the court looks good enough and not giving off the dull appearance. Although this year I believe they are starting to head in the right direction to create a court that really intensifies the viewers experience in the crowd.

February 15th 2015

The NBA Allstar game kicked off  with the floor going crazy




For more info on how this works: Projection

Work In Progress


In it’s early stages there is a project starting to form…

Animals | Nature | Different angles | Point of View

Its about that time of year where teachers start giving out final projects to sum up the end of the semester. So this year looks like its going to be a gallery for photography. The idea is to come up with a theme that you can bring together with 10 different photos.

So what’s the idea?

My idea is to take in an angle in which people don’t really view often. Like an animals point of view for instance, take your average spider crawling along the web. To the viewer when we look at the spider we see a solid figure outlining a spider shape and a faint gleam of the web in front of you. Yet what does a faint gleam of web really look like from the spiders point of view? Can a humans eyes really see that?

For this project, I want to capture that  point of view. I want to grab that moment in time where we as the viewer can see what it means to be an animal in that moment.

Last Edit: 3/9/2018